CHANGELOG
What's new in Metaplay
Stay up to date with the latest features, improvements, and fixes in the Metaplay SDK.
Full release notes →Release 35
November 2025- •LiveOps Timeline now shows Experiments and Broadcasts with zoomable views for better scheduling visibility
- •SDK initialization performance improved via Roslyn source generators, eliminating reflection-based type scanning at startup
- •Game Config loading up to 50% faster through micro-optimizations, particularly impactful on mobile devices
- •Guild export functionality added to the LiveOps Dashboard
Release 34
September 2025- •Game Config diffing overhauled with server-driven comparison and a redesigned UI for clearer change visualization
- •LiveOps Timeline expanded to show Leagues, In-Game Offers, Game Events, and custom Activables
- •No more concurrent Dashboard tab limits — reworked WebSocket communication removes the previous 6-8 tab restriction
- •Unity 6.2 support and IL2CPP deserialization performance improved by up to 50%
Release 33
June 2025- •Experiment scheduling — configure start and end times directly from a redesigned experiment modal
- •SDK initialization performance optimized using Incremental Source Generators instead of runtime reflection
- •Player search by Social ID enables lookups using social platform identifiers (e.g., Facebook, Google)
- •Player Incident Report UI overhauled with tabbed detail views for faster debugging
Release 32
April 2025- •New Go-based Metaplay CLI with faster performance, Docker builds, server deployments, debugging, and local dev workflows
- •Admin authentication overhauled — nearly 2x faster Dashboard load times with improved security
- •Steam In-App Purchases integration for games using Steam authentication
- •Temporary player banning with automatic expiration, reducing manual work for support teams
Release 31
December 2024- •Business Metrics Dashboard for tracking KPIs like daily active users and retention directly in the LiveOps Dashboard
- •LiveOps Events Timeline (preview) for visually organizing and scheduling events with groups, rows, and color coding
- •Steam Authentication added as a social login option for Windows, Mac, and Linux
- •Client Patch Versions support for shipping client-only fixes independently of server releases
Release 30
October 2024- •Server Time Skip for advancing time on development servers to test complex event scheduling setups
- •Dashboard Environment Page redesigned with individual node status, organized tabs, and runtime options
- •Enhanced multiple Logic Versions support with dashboard visualization and safety checks
- •Custom Incident Reports with streamlined reporting methods for faster debugging
Release 29
August 2024- •Multiple simultaneous Leagues with independent rules, participants, and settings
- •Docker build speed improved by approximately 2 minutes through optimized compilation
- •Checksum hashing performance improved 3.6x on device builds and 5-6x on servers
- •Interactive MetaUI component documentation made publicly accessible
Release 28
June 2024- •LiveOps Events — schedule and configure in-game events directly from the LiveOps Dashboard
- •Prebuilt LiveOps Dashboard ships with the SDK for immediate out-of-the-box use
- •Unity Game Config Build GUI — an Editor window for building and publishing Game Configs
- •Apple Privacy Manifest included for iOS compliance, plus ~270MB smaller container images
Release 27
March 2024- •Metaplay Portal launched for organization management, user access controls, and project discovery
- •Server Errors page added to the LiveOps Dashboard for real-time visibility into recent errors
- •Firebase Notifications updated to the new FCM API
- •Docker build validations now catch runtime option, migration, and config errors at build time
Release 26
December 2023- •.NET 8 support with significant performance improvements
- •Multiple client version support (preview) — game servers can serve multiple client versions simultaneously
- •New programmable localizations build pipeline for flexible translation workflows
- •Connection progress visibility so players see what stage the connection is at during loading
Release 25
November 2023- •Localizations as first-class citizens in the Dashboard with over-the-air distribution
- •Environment Configs system for deployment-specific configuration via JSON in the Unity Editor
- •Game Config building enabled by default in the Dashboard with build history and validation
- •Game Config parsing now supports nested members and vertical collections
Release 24
August 2023- •Entity Payload Compression reduces database storage by 3-5x using Zstandard
- •Durable Credential Storage on Android (Blockstore) and iOS (Keychain) prevents account loss on reinstall
- •Config Build Error Reporting now traces errors to source spreadsheet cells with direct Google Sheets links
- •Experiment Variants by Config Key for more flexible A/B testing configuration
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