LEGAL
Service Description and Price List
Last updated: August 26, 2025
1. Background and Applicability
1.1. This document is an Appendix to the Agreement by and between the Parties. The document describes Metaplay Platform features, pricing, and Support Services.
1.2. Section I covers Metaplay Platform features, plans, and pricing. Section II addresses Support Services features, plans, and pricing.
1.3. The Agreement, including Metaplay General Terms and Conditions 2024, applies to both the Platform and Support Services.
1.4. This is a service description document; actual plans, service levels, and commercial details are established in an Order between parties.
Section I: Metaplay Platform
2. Scope
2.1. The Metaplay Platform consists of software used to set up, run and manage Development Environments, Staging Environments and Production Environments (jointly “Environments”).
2.2. The Platform is primarily a software service, though parties may agree the Customer hosts it themselves depending on their plan.
3. Setting Up, Hosting and Service Levels
3.1. For software-as-a-service delivery, Metaplay hosts Environments. Setup occurs primarily through Metaplay with Customer assistance. Access credentials are provided, allowing Customer access via portal.metaplay.dev.
3.2. For self-hosted arrangements, the Customer manages setup and hosting. Metaplay provides assistance as specified in the Customer's plan. Software access is available through the Portal for download.
3.3. Subject to the Customer having an appropriate plan and subject to the Metaplay Platform being provided as a software service, service levels may apply per a separate Appendix.
4. Environments
4.1. Various Environment types are available as described below.
Development Environments
4.2. A Development Environment is an environment set up for the purposes of developing and testing Applications. These support internal testing and limited soft launches for testing purposes only. Development Environments have DAU caps defined in Section 6.
4.3. Customers ensure Development Environments suit their application development and testing needs, respecting DAU limits.
Staging and Production Environments
4.4. A Staging Environment is an environment set up for the purposes of simulating the Production Environment. It supports testing in a mirrored production setting but cannot be used for public commercial availability.
4.5. A Production Environment is an environment set up for the purposes of the production use of an Application, including public commercial availability.
4.6. Metaplay will provide daily, weekly and monthly back-up copies of the Customer's data in Production environments hosted by Metaplay. Daily back-up copies shall be retained for 7 calendar days, weekly back-up copies shall be retained for 28 calendar days, and monthly back-up copies shall be retained for 365 calendar days.
4.7. Customers ensure Staging and Production Environments suit their application testing and production purposes.
5. Capacity
5.1. Metaplay has reserved a reasonable amount of computing capacity to enable the Metaplay Platform to provide a diligently programmed Application a back-end with a reasonable performance level. Capacity increases proportionally with DAU increases.
5.2. The Parties note, however, that the actual performance of an Application using the capacity provided by Metaplay will be dependent on multiple factors, some outside the control of Metaplay. Inefficient Customer programming may consume disproportionate resources. Customers must develop applications that don't unreasonably burden the Platform.
5.3. Customers are primarily responsible for satisfactory application performance. If capacity proves insufficient, parties discuss and negotiate additional resources for potential additional fees. Professional Services may optimize application code or improve performance.
6. Plans and Pricing
6.1. The following table outlines available Metaplay Platform plans and pricing. The actual plan is specified in an Order.
| Feature | Free | Starter | Pre-Launch | Production | Private Cloud |
|---|---|---|---|---|---|
| Metaplay SDK | Yes | Yes | Yes | Yes | Yes |
| Access to Portal | Yes | Yes | Yes | Yes | Yes |
| SDK License Type | Non-Publishing | Publishing (Limited) | Publishing (Limited) | Publishing | Publishing |
| Cloud Environments | No (local) | 1 Dev | 2 Dev, 1 Staging | 2 Dev, 1 Staging, 1 Prod | As agreed |
| Environments as SaaS | N/A | Yes | Yes | Yes | No (Customer-hosted) |
| Data Back-ups | No | No | No | Production only | Customer-hosted |
| SLA Applicable | No | No | No | Production only | Customer-hosted |
| DAU Included Monthly | 0 | 5 | 100 | 5,000 | 5,000 |
| Maximum DAU | 0 | 5 | 100 | Unlimited | Unlimited |
| Paid Support Available | No | Yes | Yes | Yes | Yes |
| Monthly Base Fee | €0 | €195 | €995 | €1,985 | Custom |
| Additional DAU Fee | N/A | N/A | N/A | €2.95 / 1,000 DAU | From €2.00 / 1,000 DAU |
Note: Limited technical test launches allowed per clause 4.2; database migration not allowed for limited publishing licenses.
Pricing Example
For Production plan with 100,000 DAU daily: €1,985 (first 5,000 DAU) + €8,407.50 (30 × 95,000 × €0.00295) = €10,392.50 monthly.
7. Daily Active Users
7.1. A Daily Active User (DAU) is a unique user that has opened the Application during a given single day (24 hours), evidenced by:
- A user logged into Environments (monitored via automatic backend analytics); or
- A user who started the Application (monitored via Customer-provided analytics).
7.2. Test accounts used by Customer in Development and Staging Environments during normal development/testing don't count as DAU for invoicing.
7.3. If parties agree Customer provides DAU details, the Customer shall provide timely, true, precise, and complete reports on the number of DAU to Metaplay on a monthly basis for correct invoicing.
Section II: Support Services
8. Scope
8.1. The Support Services consist of various means of providing support for the Customer, as well as of onboarding sessions and consulting support.
9. Support Plans and Pricing
9.1. The following table outlines available Support Services plans and pricing. The actual plan is specified in an Order and may depend on the Metaplay Platform plan selected.
| Feature | Community | Standard | Dedicated | Tailored |
|---|---|---|---|---|
| Community Discord | Yes | Yes | Yes | Yes |
| Support Hours | N/A | Mon-Fri 09-17 EET | Mon-Fri 09-17 EET | Custom |
| Direct Support | No | Email + Portal | Email + Portal + Slack | Email + Portal + Slack |
| Consulting Support | N/A | 1hr onboarding | 2hr onboarding + 14hr/mo | Negotiable |
| Professional Services | No | €130/hour | €130/hour | €130/hour |
| Critical Incident Response | No | Available (add-on) | Available (add-on) | Available (add-on) |
| Monthly Base Fee | €0 | €1,500 | €5,000 | Custom |
Critical Incident Response Add-On
Available for Standard, Dedicated, and Tailored plans. 24/7 availability with 1-hour initial response time. €5,000/month with 1-month minimum commitment.
10. Support Services Details
Community Support
10.1. Community Support provides access to the Metaplay Discord server for discussing support issues with other users.
10.2. Despite Metaplay's active presence on Discord, support will be provided on an “as-is” and “as-available” basis. Metaplay isn't responsible for third-party content or answers on the server.
Metaplay Direct Support
10.3. Metaplay Direct Support is first-line support provided one-on-one via channels specified in the table above.
10.4. Support operates during specified Support Hours per the applicable plan. Metaplay shall use its commercially reasonable efforts to acknowledge and respond to the Customer's contacts without undue delay.
Incident Response
10.5. Incident Response enables the Customer to escalate time-sensitive and disruptive live service issues (Incidents) in the Metaplay Platform, Metaplay Portal and the Metaplay SDK, such as service outages via Direct Support channels.
10.6. Metaplay shall use its commercially reasonable efforts to acknowledge reported Incidents within the Initial Response Time per the applicable plan.
10.7. Initial Response Time is measured from when Metaplay receives the report until acknowledgment. Reports sent outside Support Hours aren't deemed received until Support Hours resume.
10.8. The Initial Response Times are estimated targets for acknowledging reported Incidents, and a failure of Metaplay to comply with such times shall not be construed to be a breach of the Agreement.
10.9. After acknowledging an Incident, Metaplay determines required actions and shall use its commercially reasonable efforts to communicate its action plan related to the Incident without delay to the Customer.
Onboarding Sessions
10.10. Onboarding Sessions are training sessions for the Customer related to the Metaplay Platform and/or the Metaplay SDK.
10.11. Onboarding Sessions shall be held when agreed by the Parties, however, at least seven (7) days prior to such Onboarding Session taking place.
10.12. Sessions are held online unless otherwise agreed. If Onboarding Sessions are held as face-to-face sessions, the Customer shall compensate the reasonable traveling expenses of Metaplay.
Consulting Support
10.13. Consulting Support consists of sessions with the Customer related to product training and the answering of technical questions regarding integrating Application projects with the SDK or the Metaplay Platform. It doesn't cover software development work or produce Deliverables.
10.14. Consulting Support shall be held when agreed by the Parties, however, at least seven (7) days prior to such Consulting Support taking place.
10.15. Unless otherwise agreed, Consulting Support is provided online. If provided as a face-to-face session, the Customer shall compensate the reasonable traveling expenses of Metaplay.
Professional Services
10.16. Professional Services consist of consulting and software development services provided by Metaplay to the Customer as agreed from time to time. Availability may be limited.
10.17. The Parties shall agree on the provision of Professional Services from time to time by executing an Order for such Professional Services.